Aims and objectives
The aims of the project are changing the way classroom management is developed, the curriculum and even the pupils’ behaviors, STEAM subjects.
These changes will improve the employability, particularly in the technological jobs. We purpose to implement a new strategy in the classroom by integrated real life situations into curriculum, beyond the knowledge of the disciplines, soft skills and positive behaviors facing collaborative work, work routines, new challenges, unpredictability, failure in work, and others.
The project will consider the classroom as a MakerSpace, an Innovation Lab promoting all the skills hard and soft, necessary to deal with world’s challenges for our century. With this project we would like to start changing the way to teach, to learn, to know, to do and to use knowledge in real life.
It’s important to rethink, remake, reorganize the classroom, not only the physical way, but mainly the pedagogical way of working with and for each and every pupil. In fact, the classroom should be a place where every pupil can learn according his own skills, ways of organizing thinking, methodologies.
The classroom must be a place for everybody, where each pupil learns according each one’s abilities.